Batsugun Review

  пятница 10 апреля
      8

2017-9-15  Batsugun marks both an end and a new beginning for the shoot-em-up genre – it was the last shooter developed by Toaplan, but it’s basically the birthplace of the “bullet hell” subgenre, containing many of its elements that were expanded upon in later games like Donpachi and other games by Cave. The most prominent aspects are, of course, the practice of filling screen with over a. Shop Batsugun. Everyday low prices and free delivery on eligible orders.


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Batsugun

Name: Batsugun
Manufacturer: Toaplan
Year: 1993
Type: Videogame

Class: Wide Release
Genre: Scrolling Shooter
Monitor:

  • Orientation: Vertical
  • Type: Raster: Standard Resolution
  • CRT: Color
Conversion Class: JAMMA
Settings: Batsugun Dipswitch Settings

Number of Simultaneous Players: 2
Maximum number of Players: 2
Gameplay: Joint
Control Panel Layout: Multiple Player
Controls:

  • Joystick: 8-way
  • Buttons: 2 [FireBomb]

Sound: Amplified Stereo (two channel)

Cabinet Styles:

  • Upright/Standard

Batsugun PCB Image

Batsugun Description

Batsugun was produced by Toaplan in 1993.

Toaplan released 31 different machines in our database under this trade name, starting in 1986.

Other machines made by Toaplan during the time period Batsugun was produced include Grind Stormer, Dynamic Trial 7, Knuckle Bash, Emma Daio, V-Five, Dogyuun, Truxton II, Fixeight, Tatsujin Ou, and Teki Paki.
This space shooter has excellent music and it also adds a new kind of element to shooters: a level-up meter. The difficulty is extremely high and can be impossible to avoid getting hit.

Cabinet Style Weights and Measures

Type
Upright/Standard

VAPS Arcade/Coin-Op Batsugun Census

There are 10,967 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 8,793 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 147,039 machines (6,414 unique titles).

Common - There are 36 known instances of this machine owned by Batsugun collectors who are active members. Of these, It is an original dedicated machine (not another machine converted with a kit)., and 35 of them are only circuit boards which a collector could put into a generic case if desired.

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For Sale - There is one active VAPS member with an extra Batsugun circuit board for sale.

Wanted - No active members have added this machine to their wish list. There are 8 active VAPS members looking for Batsugun board sets.

This game ranks a 8 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.

Rarity and Popularity independently are NOT necessarily indications of value.[More Information]

Manuals

  1. Settings 4 Pages, 1.4 MB File.

Additional References
(logged in members often see more)

  1. The Arcade Flyer Archive (TAFA): Batsugun Flyer #3944

Contribute

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  3. Please consider donating to the International Arcade Museum Library

eBay Listings

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Arcade Video game published 27 years ago: Batsugun © 1993 Toaplan. A vertically scrolling shoot'em up game. As is the standard with most arcade shooters, the player controls their ship with a joystick and two buttons. One button (Fire) shoots the main guns, and the other button (Bomb) releases a smart bomb that spreads huge energy balls all around the player's ship. As enemies are destroyed, the player gains experience points that are separate from the score.

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For every 288 experience points gained, the main gun will 'level up', becoming much stronger. This is analogous to experience points and leveling up in role playing games. The weapon can only level up twice, so after it has achieved its maximum level, 288 experience points will grant the player an extra bomb.

The player can also grab P icons to increase the power of the current level gun. A maximum of five 'P's can be collected per experience level; getting more after this gives extra points instead.

Collecting B icons increases the number of bombs, to a maximum of 7. Apart from destroying enemies, points can be gained from collecting golden V-shaped medals. After the level is finished, 3000 points are awarded for every small one, and 5000 points for every large one.

If the player's ship is destroyed during a level, all medals collected are lost. TECHNICAL Game ID: TP-030 Main CPU: Motorola 68000 (@ 16 Mhz) Sound Chips: Yamaha YM2151 (@ 3.375 Mhz), OKI6295 (@ 24.242 Khz) Players: 2 Control: 8-way joystick Buttons: 2 → A Shot, B Bomb TRIVIA Batsugun was released in February 1993. BATSUGUN means 'Preeminence', 'Predominace' or 'By far the best'. BATSU means 'Dominant', 'Outstanding' or 'Excel'. GUN is originally 'Group' or 'Brigade', but also means 'Common Level'. BATSU also means a cross (X) mark, so there's an X under the logo of Batsugun. Licensed to Taito for world distribution and to Unite Trading for Korea.

This is the last shoot'em up and the first 'non-endless' game by Toaplan. A special version of Batsugun existed, originally it was only for the AOU show (Arcade Operators Union, an arcade game show held in Japan every year) and not for sale. After the Toaplan bankruptcy, the board started to appear on the second hand market. Heralded by some as the first 'maniac shooter', Batsugun involved employees who would go on to form and work at Cave and continue to work in this subgenre. Batsugun saw an evolution in the use of complex bullet and enemy patterns and player fire power and hit-box.

The scoring trick on the fourth boss (destroy the two giant laser cannons, let the tanks appearing from the hangars fill the ramps and become red, bomb for 59,630 points a tank) was one source of inspiration for 'Battle Garegga's gameplay. Pony Canyon released a limited-edition soundtrack album for this game (Batsugun - PCCB-00151) on. TIPS AND TRICKS.

Hidden Functions: If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start.STAFF Excecutive producer: Yuko Tataka Programmers: Suki! Kohchan No-Make, Sigue Hayasato, Tsuneki Ikeda (Ikeda In Naeba), Yoshitatsu Sakai (the 3rd) Graphic design: Yuko Tataka, Takeshi Kamamoto, Junya Inoue (Joker Jun) Characters designed by: Junya Inoue (Joker Jun) Musics composed by: Yoshitatsu Sakai (the 3rd) PORTS. CONSOLES:Sega Saturn (1996) 'Batsugun Model T-20605G' CONTRIBUTE Edit this entry: https://www.arcade-history.com/?&page=detail&id=193&o=2.