Wasteland Survival Guide Fallout 4
. Test the repellent on three Mole Rats. (Optional) Test the repellent on seven more Mole Rats. Return to Moira.Mole Repellent Ready to begin chapter two of Moira's survival book in earnest? Good, then let's get on it. Moira is stepping it up a notch in the second chapter.
Wasteland Survival Guide: 10 Tips for Fallout 4 Before You Start - GameRevolution. WATCH GALLERY. Tags: Bethesda, fallout, fallout 4, PC, PS4, Xbox One. Share this article on facebook SHARE. The magazine Wasteland Survival Guide - Farming the Wastes is a special collectible book in Fallout 4 that is located at the Wreck of the USS.
Instead of focusing on radiation poisoning, mines and things of this nature, she'll instead have you focus more on the enemies and monsters that roam the Capital Wasteland. The first enemy she wants you to focus on are Mole Rats, and she'll not only give you a Repellant Stick to test on those foes, but she'll give you a great location in which you can find plenty of Mole Rats - the Tepid Sewers.From Megaton, the Tepid Sewers are located on the far (east) side of the irradiated Potomac River. Getting there isn't necessarily easy, but you can make your journey much, much quicker if you've already done some exploring and have run into a place along the west bank of the river called Wilhelm's Wharf (this is where some crazy old woman toting a gun walks around aimlessly). Zombies ate my neighbors lyrics. Adjacent to that location is a bridge you can safely take to the far side of the river, so either way you're going to want to walk in that direction. But if you can teleport instantly to Wilhelm's Wharf, a majority of your overland trip will be truncated significantly.Be careful crossing the bridge near the wharf. There are some Frag Mines along it that will blow your legs off if you aren't too careful.
On the far side of the bridge, you'll be able to add another new location, the Anchorage War Memorial, to your map, which will help you with future instantaneous travel. If you run into a pack of Ghouls walking around, for god's sake, be nice to them. Like those guys don't have enough to deal with in trying to get to the safety of Underworld without you taking potshots at them!? Actually, it's your game, so treat them as you will. On the far side of the war memorial, you can use your nuanced compass to direct you to the bland, easy-to-miss entrance to the Tepid Sewers.
Just be weary when crossing the radiation-filled water en route!The Tepid Sewers are a no-man's land of terror and fear. Well, not really, but it's not safe down there even in the slightest regard.
However, there's good news, and that good news is that these Tepid Sewers are chock full of Mole Rats. But, they're also chock full of insane Raiders and their ilk, meaning that you're going to be fighting a variety of foes. But you'll want to focus on the Mole Rats, being certain that you use the Repellant Stick given to you by Moira back at Megaton on the Mole Rats. This will force you to fight them in close-combat melee, but it's the only way that you can test the effectiveness of the weapon and report back to Moira on what you found. As we mentioned, there are more enemies than just Mole Rats to deal with.
In fact, these other enemies will eliminate Mole Rats themselves, so the quicker you take them out the better. The primary enemy you'll encounter other than Mole Rats are Raiders of varying strengths, equipped with varying weapons.
Headshots are a good option at close range, but if you're going strictly for damage, aim for their torsos. In the initial corridor of the Tepid Sewers, you'll also find a Mark I Gun Turret. These things take an incredible amount of damage before being destroyed, and while you can actually manipulate the turret by hacking a nearby computer, your best bet is to just destroy it outright. If you want to survive for very long, that is.You can explore the vast Tepid Sewers at will, but remember that these sewers are a confusing labyrinth of corridors, staircases and scattered rooms. If you want to fulfill the optional objective for Moira, however, chances are you will have to venture deep into the sewers to find the ten Mole Rats you have to kill (you'll find plenty of already-dead ones, but those won't do you much good). If you meet an especially strong bad guy known as Rocksalt, you know you're on the right path. Just be weary in the wide open tunnels of Frag Mines, which can be detonated by throwing Frag Grenades at them.
They can easily take out a leg or leave you outright dead, so be weary! But don't let that stop you from exploring as much of the Tepid Sewers as you can handle.You'll come across plenty of items and even a Raider hideout where you can sleep to your heart's content (once it's cleared of foes, anyway). Amongst the items you should find are three Stimpaks, a couple of Blood Packs, Purified Water, a Stealth Boy, an Assault Rifle, and plenty of other incidental items, from Whiskey and Vodka to Scrap Metal and Railway Spikes. Carry what you can back to the surface and teleport back to Megaton, reporting your findings to Moira and selling whatever you don't need. From here, she'll offer up a new objective for you to fulfill.
YOU'RE S.P.E.C.I.A.L! Character Creation Tips
The first thing to know when creating your character is that you will be able to make adjustments before you leave the vault. In other words, your initial options are not set in stone. (Once you leave the vault, however, your character is locked.) It is also worth nothing that there isn't a level cap in Fallout 4; your S.P.E.C.I.A.L. stats can be upgraded indefinitely throughout the game. Your build will determine how you play, but the leveling system leaves room for flexibility. You can add unlimited points and adjust your strengths should you find yourself unhappy with your initial build.
Try to anticipate what kind of game you want to play and put your points into the proper S.P.E.C.I.A.L stats. You want to be a charming smooth-talker with a knack for leading? Put those points into charisma. You want to be a hulking beast? Max out strength and endurance. Want to outsmart everyone you encounter? Intelligence is the stat for you. (Although Fallout is known for some.. interesting.. conversation options with an extremely low intelligence stat.) Cater to your play-style, but don't overthink it.
Welcome To The Commonwealth!
After experiencing an amazing opening sequence, you are thrown into the Wasteland with nothing but your Vault 111 jumpsuit and a gun. Now what? If you are new to Fallout, the sheer size of the game can be daunting. The map is enormous and has hundreds of locations to explore. There is a seemingly endless amount of gear and items to discover. Luckily, the Fallout series is great at easing the player into the world and unlocking options as the game progresses. It is best to stick to suggested quests if this is your first time in the wastes. It is also wise to stay close to home, as enemies are stronger the further into the Wasteland you venture. Don't get overwhelmed, take it slow, and enjoy the ride.
Staying close to home doesn't mean you must stick to main story missions; the beauty of Fallout is player choice. If you don't feel like advancing the main story, go explore! There are tons of locations to discover and if you get in over your head you can always run back the way you came.
While exploring the Commonwealth you are bound to run into colorful characters. The dialogue system is brand new in Fallout 4 and results are mixed. Instead of choosing the exact dialogue you will respond with, you now choose one of four vague options. Not knowing exactly what your character will say is odd, but most of the time you will have an idea of what the tone will be. Also new; persuasion is now indicated by color. Options closer to green have a higher chance of success; closer to red indicates a higher chance of failure.
Wasteland Survival Guide, Pt. 1: Combat Tips
Veterans of the Fallout series will feel right at home with the combat system, as Fallout 4 is basically an upgraded system of Fallout 3. The gunplay is better than ever and seems more like a true first-person shooter. The older versions were very unforgiving and left most players opting for VATS to get the job done. (Vault-Tec Assisted Targeting System, or VATS, is a mechanic that slows time and allows the player to perform critical and high-precision shots.) VATS is still very useful for getting out of sticky situations, but isn't the crutch it used to be. The AI is improved in Fallout 4 and enemies will use cover and other tactics to try to kill you. Here are some basic combat tips to get you started.
- Utilize a combat style that corresponds to your character. A character with high strength will be best unarmed or with melee weapons, while a high agility will make you more effective with small guns. It doesn't completely limit how you play, but it's a good idea to stick to your strengths.
- Use cover. Leaving yourself out in the open is a sure path to a quick death.
- Ammo is pretty scarce. Make sure to carry weapons that require different ammo types in case you run low with your favorite gun. Prepare for extended runs into the wasteland with plenty of ammo, aid, stimpaks, and chems/meds.
- Running is always an option. It is easy to get into trouble, encountering a large group of Raiders or a creature that is just too powerful. Sprint wisely, however, as it now consumes AP (Action Points). Escape is usually a viable solution should you find yourself out of options. Put your equipped weapon away to sprint out of deadly situations even faster.
Wasteland Survival Guide, Pt. 2: Weapons, Armor, and Aid
Gear is vital to staying alive. Equipping the right armor will make fights easier and allow you to take more damage. Using powerful weapons is equally important to dole out punishment. There is more customization than ever before and crafting fun weapons that are effective killing machines is extremely satisfying. Here are a few basic types of weapons and armor:
- Unarmed/Melee: This is the preferred combat style if you like to get up close and personal. An unarmed build takes dedication, but there are weapons to improve your hand-to-hand fighting skills. Brass knuckles are the most basic; stronger unarmed weapons can be found as your progress. Melee combat is fun, but tough. Most human enemies will have guns, therefore getting close without being seen is crucial. There are tons of melee weapons, from pool cues to combat knives.
- Guns: Gunplay is awesome in Fallout 4; players can utilize an array of guns that range from peashooters to rocket launchers. The best way to get accustomed to the guns of Fallout 4 is to test them. When you acquire a new gun or mod that you like, take it out and try it on some low-level enemies. Always make sure to use the right gun for the right situation. It may seem obvious, but using a sniper rifle in close quarters or a shotgun in the open is a a recipe for disaster. Make use of the damage, rate of fire, and range stats to make good decisions. Keep in mind the guns types are separated on the perk tree. (Handguns, Rifles, Automatics, Snipers, Big Guns all have a different perk to increase effectiveness.)
- Energy Weapons: Energy weapons will be found later in the game. They are just as fun to use as classic guns, but require the Science! perk to upgrade.
- Explosives: Explosives are fun, yet dangerous, weapons to play with. Mines are a bit safer than grenades and can be effective traps in buildings.
- Armor: Use your character build to determine what armor is right for you. If you like sneaking and agility, use lighter armor. If you are building a tank specializing in melee, the extra weight of heavy armor won't be an issue. Power armor tips are in the 'Advanced Tips' section of this guide.
- Aid: Aid is very important to your survival. Food and water heal well, and stimpaks can be used in a pinch. Keep an eye on your rad levels (indicated by the red portion of your health bar). Many food and drink items increase rads; maximum health is reduced as your rad levels increase. Find a doctor or use Rad-Away to clear radiation sickness. Chems can be advantageous in combat, but use in moderation, as addiction is possible. Chem addiction causes stats to go down should you fail to feed your addiction.
BEWARE! SPOILERS BELOW IF YOU HAVE YET TO REACH SANCTUARY!
Wasteland Survival Guide, Pt. 3: Crafting Tips
The new crafting system is massive. There are already guides completely dedicated to crafting! These tips won't illuminate the full potential of crafting, but are some basics to get you started.
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- If you plan on crafting and building up your settlement, loot EVERYTHING. The older games had little incentive to carry around a bunch of coffee cups or rolls of duct tape, but the new system allows players to break down junk for valuable materials.
- You can tag materials in the menu, highlighting items containing that material when you are looting! Some of the harder-to-find materials are: adhesive, copper, aluminum, oil, screws, and fiberglass/fiber optics.
- Breaking down junk into materials is rather confusing. You do not need to drop all your items and break them down into materials. Any materials from junk you have in your inventory or workshop is added to that material count. If you craft or build something the junk will automatically be broken down for parts and excess materials will be stored in your workbench.
- If you find a gun you don't want to use that has a mod you like, you can remove the mod for use on another. This even works for mods that you do not have the perk to access! Just remove the mod before you scrap the gun and it will be in your inventory.
Home, Sweet Home: Settlement Building Tips
Settlement building and workshop mode is the easily the biggest addition to Fallout 4. This mode allows you to build towns exactly to your liking and is even more customizable than character creation. Here are some basic tips to get the most out of your settlement. (Advanced Settlement tips can be found in the next section.)
- Scrap everything you don't want when you start. There are a ton of materials in Sanctuary to get you started. Tidy up before you begin your rebuild.
- Follow the quest line from Sturges to get started. Food, water, and defense are the cornerstones of a successful settlement; his quest line gets you headed in the right direction.
- Electricity is needed to run vital parts of your town, and to make it look good. Electricity can be confusing; toy around and use the help section to aid in the building of a good grid. You will want to construct a Comms Tower to attract new settlers as soon as possible.
- Make sure your defense is always higher than your combined food and water to avoid attack.
- Build turrets on higher ground for better line of sight on atackers. Thanks to 008Zulu for the tip!
- Put floors down before you start building from scratch; it makes walls much easier to snap where you want them to.
- Connect settlements as soon as possible. (Requires Local Leader perk.)